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Surprisingly, the game requires you to group rather early. Despite the over the top combat and the ability to kill many, many creatures quickly, I didn't find myself racing through the lower levels, until I started grouping with a different character. The first mission is given to you at a low level and you will require help to finish it. Grouping also led to friendships and friendships give you additional friendship points for each mob you kill while grouped, that Hermit Alvin will gladly convert into XP for you. Another nice thing about having friends is the ability to group up and warp to them.
The game also provides a matchmaking system for players who wish to group and actually "matchmaking" isn't far from the truth as it also has a Couple system which provides additional benefits to couples. To participate, you have to have avatars of opposite genders. If you decide to "de-couple" there are penalties as well. To assist this process, players can participate in short couple trials before deciding to take the big step. Like friendships, when couples are logged in at the same time, they both experience benefits and even more if they are grouped.
I've found that the grouping requirement has produced sociable players looking to group and make friends. "Let me help you," a random stranger told me, and before the hour was up, we had added each other as friends and were gaining friendship points as well. "You're okay," he told me and we moaned about school starting soon and cutting into our play time or at least, he did and I commiserated without letting on that I was reviewing the game and on my third class... and I found out that level 12s could group with level 1s. I never made five levels quite that fast.
